Netbeans 8.2 patch 2 download
home/jens/android/sdk-tools-25.2.3/tools/ant/build.xml:969: The following error occurred while executing this line: home/jens/android/sdk-tools-25.2.3/tools/ant/build.xml:958: The following error occurred while executing this line: home/jens/java/jmonkeyengine/projects/HelloCollision/nbproject/mobile-impl.xml:10: The following error occurred while executing this line: Ĭurrent build type is different than previous build: forced apkbuilder run.Ĭreating MyGame-debug-unaligned.apk and signing it with a debug key. My project builds successfully but when I try to run it I get the following exception. I installed Android SDK 25.2.5, which has a working android command, and I now get a populated Android target drop-down. User directory: /home/jens/.jmonkeyplatform/3.1.0-stable-FINALĬache directory: /home/jens/.jmonkeyplatform/3.1.0-stable-FINAL/var/cache System: Linux version 4.9.11-1-ARCH running on amd64 UTF-8 en_US (jmonkeyplatform) Runtime: Java™ SE Runtime Environment 1.8.0_111-b14 Updates: jMonkeyEngine SDK is updated to version NetBeans 8.2 Patch 1 Product Version: jMonkeyEngine SDK 3.1.0-stable-FINAL Here’s what the jME SDK about window says: Will a jME upgrade fix this or is there something else I can try? Upgrade jME to the bleeding edge if this has been fixed there.Downgrade the Android SDK back to 2.2.3.This is the same output you get if the ‘android’ command is run from the command line so it seems google is moving things around a bit and thus breaking the Android support in jME. The android command is no longer available.įor manual SDK and AVD management, please use Android Studio.įor command-line tools, use tools/bin/sdkmanager and tools/bin/avdmanager Also, clicking the ‘Run Android Target Configuration Utility’ produces the following message: After this upgrade the Android target list in jME is empty. This upgraded the Studio from 2.2.3 to 2.3. I managed to build successfully for Android 6.0 (did not deploy to the phone though) but then I noticed Android Studio was offering an upgrade which I went through with (regrettably). Since a small part of my game will be running on Android I configured the jME3 SDK to be able to build for Android by following the instructions here.
I have been going through the beginner’s tutorials over the last few days and everything is working fine. My name is Jens Páll and I’ve just started exploring jMonkeyEngine.